In ladies football the tackle is won with feet, angles and timing — not the shoulder — so tonight we make defenders who love the 1v1 instead of dreading it.

Own Your Channel

  • Ladies football
  • U14
  • 70 min
  • 14–22 girls
  • 2 coaches
  • Effort 4/5
  • Half pitch
  • u14
  • defending
  • tackling
  • 1v1
  • footwork
The PitchPlans coaching teamGAA Award 1 & 2 coaches

Kit: 8 footballs (size 4), 30 cones, 16 bibs (2 colours)

Warm-up10 min

Mirror Alley

Pairs mirror each other across a line, then race to an end coneleadermirrorMirror the shuffle · race on the whistle

Setup: Lanes of two cones 10m apart, a pair per lane, facing each other across a middle line of cones. No balls yet.

How it works: The leader shuffles side to side along her line — quick, sharp, changing direction whenever she likes. Her partner mirrors her from a metre away, staying low and side-on. On the whistle, the leader sprints for either end cone and the mirror races to beat her there. Thirty seconds of mirroring, break, swap roles. After three rounds each, add a ball in the leader's hands so the mirror is now tracking a carrier. Sprinkle in dynamic stretching between rounds — hips, groin, calves — while pairs reset.

What to say

  • Low hips, wide feet — sit into it like a chair.
  • Side-on, never square — square gets beaten both ways.
  • Watch her belly button, not the ball — hips don't lie.

Easier

Slow the mirror to walking pace; sprint to a cone only every second round.

Harder

Mirror goes backwards up the lane while the leader advances; sprint race starts from the ground.

Activity15 min

Channel 1v1

1v1 channel — defender delays, steers to the line, strikes when the ball showsattackerdefenderCarry over the far line to scoreDefender wins: sideline, 5-count, or turnover

Setup: Channels 15m long and 8m wide, marked with cones. One attacker with a ball at one end, one defender starting on the middle line. Three or four channels running at once so nobody queues more than one turn.

How it works: Attacker tries to carry the ball over the defender's end line under control. Defender's job, in order: slow her down, steer her to the sideline, and win the ball only when it's on show — a bounce, a solo, a fumble. No pulling, no pushing, no deliberate body contact; that's the ladies game, and it makes better defenders. Defender scores by forcing the attacker over the sideline, holding her up for a five-count called aloud, or winning a clean turnover. Swap roles every rep, rotate opponents every three reps so everyone defends someone new.

What to say

  • First job is delay — you don't have to win it this second.
  • Show her the line — make the pitch small for her.
  • Strike when the ball leaves her hands, not while she holds it.

Easier

Widen the channel and let defenders start goal-side with a two-metre cushion; attacker walks the first rep.

Harder

STEPR: narrow the channel to 5m, attacker gets a flying start, defender must recover from a ground start behind the line.

Activity15 min

Delay, Deny, Double

2v2 to a gate — first defender presses the ball, second covers and callsA1A2presscoverPress the ball, cover the pass, call the picture

Setup: Widen two channels into a 20×15m box with a two-cone gate goal at one end. 2v2: two attackers building from the far end, two defenders protecting the gate.

How it works: Attackers score by carrying or fist-passing through the gate. First defender presses the ball exactly as in the channel — delay, steer wide. Second defender is the brains: she covers the space behind her partner, cuts the pass, and calls the picture — LEFT, RIGHT, DROP. When the ball carrier turns her back or fumbles, the call is NOW and both defenders close in on the ball. Play 90-second rounds, defenders out attackers in, keep score of clean turnovers versus gates scored.

What to say

  • One presses, one covers — never two on the ball early.
  • Cover defender talks non-stop; she can see everything.
  • When she turns her back — NOW, both of you.

Easier

Attackers limited to three solos each; defenders start goal-side of both attackers.

Harder

STEPR: add a third attacker joining late from the end line so defenders must delay 2v3 until help arrives from the previous pair.

Activity18 min

The Turnover Game

Small game where clean turnovers score double and fouls concede quick freesScore = 1 · clean turnover = 2

Setup: A 45×30m pitch, two gate goals at each end (four total), teams of 5–7 in bibs. Coaches referee tightly — the conditions are the coaching.

How it works: Normal ladies rules small-sided game with turnover scoring: a score through a gate is 1 point, but a clean defensive win — an interception, a block, or stripping a loose ball with no contact — is 2, counted the moment it happens. Any pull, push or slap at a held ball concedes a free taken quickly from the hands, ladies-style, so fouling costs you twice: the free and the momentum. Every three minutes freeze the game and ask the nearest defender the three questions: who presses, who covers, where are we steering her.

What to say

  • Turnovers are worth more than scores tonight — hunt them.
  • Feet first, hands last.
  • After we win it, first pass forward if it's on.

Easier

One gate per end; attackers must solo before scoring so defenders get a strike moment.

Harder

STEPR: three-second limit on the ball; a team scoring off a turnover within ten seconds gets 3.

Cool-down8 min

Defenders' Debrief

Setup: Two widths at a walk, then a circle. Bibs collected as they walk.

How it works: Stretch groin, hamstrings, hips and calves — 20 seconds each side, defenders' legs did the twisting tonight. Then the debrief question around the circle, short answers only.

What to say

  • Long easy stretch on the groin — no forcing it.
  • Shake the legs out between stretches.
  • One answer each, loud enough for the circle.

Ask the players: Think of the moment you knew you had your attacker beaten — what did your feet do just before it? Every second girl answers tonight, the rest answer next week.

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