Win it back with the hurley, never the hands — the block-down, the flick, and a turnover culture

The Clean Steal

  • Hurling
  • U14
  • 60 min
  • 14–24 players
  • 2 coaches
  • Effort 4/5
  • Half pitch
  • u14
  • tackling
  • blocking
  • dispossession
  • defending
The PitchPlans coaching teamGAA Award 1 & 2 coaches

Kit: Hurleys and helmets with faceguards down for every player (no exceptions tonight), 12 sliotars, 24 cones, 12 bibs (2 colours)

Warm-up8 min

Jockey and Mirror

Jockey and Mirror — shadow stays side-on a hurley-length off and shows one sideLeaderShadowSide-on, on the balls of the feet, never squareShow them one side and shepherd the shoulder

Setup: Pairs in a 20×20m square, no ball yet, one bib per pair to mark the leader. Helmets on and faceguards down before anything else happens tonight.

How it works: Defensive footwork first. The leader jogs, side-steps, stops dead and changes direction; the shadow stays a hurley-length off, side-on, mirroring on the balls of the feet and never crossing the feet over. Thirty seconds, swap. Round two, the shadow carries the hurley in the two-hand tackling grip, bas up, and shows the leader one side — always shepherding them toward the same shoulder. Finish with five seconds of the pair's fastest mirrored footwork, then swap partners and go again.

What to say

  • Tell them: 'stay on the balls of your feet, side-on — square up and you get beaten both ways.'
  • Tell them: 'watch the belly button, not the hurley — the body tells the truth.'
  • Tell them: 'a hurley-length off is perfect — close enough to tackle, far enough to react.'

Easier

Walking pace; shadow simply follows, no shepherding.

Harder

Leader carries a ball and solos; shadow jockeys a hurley-length off and shows one side without ever touching.

Activity12 min

Block Down

Block Down — step in and drop the full face of the bas over the strikeStrikerBlockerStrike from the hand at 60 percent, straightBlocker steps IN and smothers it dead

Setup: Pairs face to face, 3m apart, one ball per pair, spread across the grid so no swing reaches a neighbour. A mentor walks the line the whole block.

How it works: The front block, taught close and brave. The striker strikes from the hand at sixty percent, straight at the partner. The blocker spreads the hands on the hurley — top hand on the handle, other hand down toward the bas — steps IN toward the strike and drops the full face of the bas over it so the ball smothers dead at their feet. Round one, the striker calls 'now' before every strike. Round two, no call. Round three, the blocker must block and then flick the loose ball away to finish the job. Count clean blocks out of five, then swap. The step in is the whole secret; say it until they dream about it.

Common mistakes

  • Turning the head or shoulders away at the strike — the step in and the low chin fix it.
  • One loose hand on the hurley — a block with a floppy bas stings; two firm hands, spread wide.

What to say

  • Tell them: 'step IN as they swing — the block happens close, fear lives far away.'
  • Tell them: 'show the whole face of the bas — be a door, not a keyhole.'
  • Tell them: 'chin down, eyes on the ball behind your guard — the helmet does its job, you do yours.'

Easier

Striker strikes along the ground and the blocker blocks the ground swing; start from a kneel to build courage.

Harder

STEPR: striker goes three-quarter pace and picks the moment inside a five-second window; the blocker must win the loose ball to earn the point.

Activity13 min

Flick the Solo

Flick the Solo — track alongside and flick the ball off the bas on the ball sideCarrierTacklerMatch pace, then flick on the ball sideAny contact on the body = a free run through

Setup: Channels 15m long, 6m wide, cone gate at each end. A carrier queues at one end with a ball, a tackler rotates in from the side. Two channels running so nobody stands long.

How it works: The clean dispossession of a runner, hurley on hurley. The carrier solos the ball on the bas down the channel; the tackler tracks alongside and just behind on the ball side, times the moment the ball is balanced or bouncing on the bas, and flicks it away with a quick, flat tap of their own bas — a flick, never a slash, and never across the body. Win the ball clean and it is the tackler's point; get it to the far gate and it is the carrier's. Thirty-second duels, both rotate off. A slash, a pull across the body or any contact with the carrier hands the carrier a free run through — the culture is the point.

The technique, step by step

  1. Track alongside and just behind, on the ball side.
  2. Match the pace before you reach for anything.
  3. Read the ball up on the bas — that is your trigger.
  4. Flick it away flat and quick, then pounce on the loose ball.

Common mistakes

  • Reaching across the runner's body — a foul and a free every time.
  • Slashing down at the hurley — it is a light flick at the ball, not a chop at the timber.

What to say

  • Tell them: 'run with them first, tackle second — you cannot flick what you have not caught up to.'
  • Tell them: 'flick the ball off the bas, flat and quick, on the ball side — hurley meets hurley or ball, never the body.'
  • Tell them: 'patient — the flick comes when the ball is up on their bas, not when you are anxious.'

Easier

Carrier jogs and solos every third step so the ball is often up and flickable; tackler starts alongside.

Harder

STEPR: carrier sprints and may dummy once; the tackler starts a stride behind and must catch up; only a clean flick that the tackler then gathers counts.

Activity21 min

The Turnover Game

Setup: 40×30m pitch, two teams of 6–8 in bibs, cone goals (4m) at each end. Spare sliotars with a mentor at each end line for fast restarts.

How it works: Real hurling with a scoreboard that loves the steal. Normal play, score by striking through the cone goal below head height. The twist: a score inside ten seconds of a clean turnover — a block, a hook or a flick that your team then gathers — counts double, and the mentor calls the loud ones. There is no reward for a foul: a pull across the body, a bump or a slash gives the other team a free strike from where it happened. So the whole team learns to hunt the ball with the hurley and pounce the second it turns. Let them play; save the talk for water breaks and name the clean steals as they happen.

What to say

  • Tell them: 'when we lose it, the nearest two hunt with the hurley and everyone else drops and blocks lanes.'
  • Tell them: 'the second it turns over, go — the double lives in the first ten seconds.'
  • Tell them: 'hurley beats hurley — the moment you grab a jersey, you have lost the duel and given a free.'

Easier

Fifteen seconds on the turnover-double; wider goals; no free for a first honest mistake, just a reset.

Harder

STEPR: two-touch maximum; goals shrink a metre; only turnover scores count in the last five minutes.

Ask the players: Between water breaks, ask: which turnover led to our best score — the block, the hook or the flick? Naming it makes them hunt for it next time.

Cool-down6 min

Hands Down, Heads Up

Setup: Hurleys and helmets off and lined along the sideline — after a contact night they earn a guard of honour. Circle up beside them.

How it works: Easy walk one width shaking the arms loose, then circle stretch: forearms and wrists first, then shoulders, hamstrings and groin, fifteen seconds a side. Finish standing for the question, then gear gathered and counted.

What to say

  • Tell them: 'wrists and forearms first tonight — they did every block and every flick.'
  • Keep it quiet — after a contact night, calm voices send them home tall.
  • Name every player who won a clean turnover tonight; the list should be long.

Ask the players: Ask: what does a mistimed tackle cost us? A free, maybe a goal. So when do we go? When the ball is loose or up on the bas — that patience is the skill.

Next week builds on this: The turnovers feed straight into attack — every clean steal becomes the start of a counter, three passes to a score.

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