Seven turned up on a dark evening and half the mentors want to send them home — but a small number is a gift in disguise, because with six to nine you can run a night where nobody hides, nobody queues, and everybody gets a hundred touches and a soaking of confidence.
Only Seven Showed Up
- Gaelic football
- Any age · Small group
- 60 min
- 6–9 players
- 1 coach
- Effort 4/5
- Quarter pitch or 30x30m
- small-numbers
- low-turnout
- games-based
- any-age
- high-touch
Kit: 8 footballs, 20 cones, 8 bibs (2 colours), a couple of small goals or pole targets
Three-Corner Keep
Setup: A tight triangle or small square of cones, about 12m a side. Everyone in one small group with one ball. With small numbers you need no lanes and no waiting — one busy grid does it.
How it works: Small numbers make a warm-up easy: everyone is involved every second because there is no crowd to hide in. Start with keep-ball where the group tries to string passes together, one or two defenders working to win it and swapping in fast. Because there are so few players, each of them is constantly passing, moving and defending, which warms the body and the touch at once. Roll the mobility jobs through the breaks — hips, calves, strides. The quiet magic of a small group reveals itself immediately: in a big session a shy player can vanish, but here she is on the ball every few seconds whether she likes it or not, and she quickly likes it.
What to say
- “Tell them: 'small group means everyone's always in it — no hiding tonight.'”
- “Tell them: 'move the second you pass — you'll get it straight back.'”
- “Tell them: 'defenders hunt and swap fast — quick turns.'”
Easier
Bigger triangle and only one defender so possession is comfortable while touches build.
Harder
STEPR: shrink the grid, add a touch limit, and rotate the defender every interception so intensity stays high.
Everyone a Shooter
Setup: A shooting zone with small goals or pole targets and a feeder position. With few players, set two mini-stations a short distance apart and split three or four to each so shots come thick and fast with almost no queue.
How it works: Small numbers mean each player can take three or four times the shots they would in a big group, so this is where a low turnout pays off. Players rotate quickly through a shooting pattern — receive, set the feet, score — with the coach able to give real individual feedback to every single one because there are so few of them. That coaching-per-player ratio is a luxury you never get on a full night, so use it: fix a technique, watch it improve, praise it. Keep both stations flowing and count scores to add a bit of fire. In fourteen minutes every player has had a personal shooting lesson dressed up as a game.
What to say
- “Tell them: 'you'll get four times the shots tonight — make them count.'”
- “Tell them: 'set your feet before you strike — don't rush it.'”
- “Tell them: 'I can watch every one of you tonight — so show me your best.'”
Easier
Bigger targets and a closer range so scores come freely and confidence leads the technique.
Harder
STEPR: add a token defender or a time limit so the shot must be produced under pressure, and score off the weaker foot for bonus.
Two-v-Two Kingpin
Setup: A small pitch with a small goal at each end, players in pairs. One pair defends and stays on as kingpins while challenger pairs come at them; the rest wait one turn only because the games are short.
How it works: Continuous two-v-two to goals, winner stays on. A pair defends their goal and attacks the other; win the game and you keep the kingpin spot, lose and you swap with the next pair. Because the numbers are small the turnaround is instant and everyone is playing almost constantly, learning to attack and defend as a two — communicating, covering, combining. Keep the games to a single score or ninety seconds so the kingpin crown changes hands often and nobody is stuck watching. The two-v-two is the perfect small-group teacher: nowhere to hide, every decision yours, and a teammate to talk to. Track how long each pair holds the crown for a bit of edge.
What to say
- “Tell them: 'as a two: one on the ball, one always giving an option.'”
- “Tell them: 'talk to your partner — you can't do it on your own.'”
- “Tell them: 'win it and you stay on — defend your crown.'”
Easier
Bigger goals and a slightly larger pitch so scores come quickly and the crown changes hands often.
Harder
STEPR: shrink the pitch and require a pass between the pair before a score, so combining is compulsory and defending is rewarded.
Three-v-Three End to End
Setup: A slightly bigger pitch with gate goals, split into two teams of three (or three-plus-a-rotator with odd numbers). One coach reffing to keep it flowing.
How it works: Finish on the fullest game a small group can play, three-v-three end to end, which happens to be one of the best games in football for developing decision-makers. With only three a side everyone attacks, everyone defends, and every player touches the ball constantly, faces real one-v-one and two-v-one moments, and has to think for herself. Roll the extra player in on the fly with an odd number so nobody sits. Keep the pitch honest — big enough for a proper game, small enough that it never becomes a jog. This is where the whole night lands: a low turnout has just given every player a high-touch, high-decision game they would never get in a crowd.
What to say
- “Tell them: 'three a side — you're attacker and defender every play.'”
- “Tell them: 'quick decisions — you'll always have a one-v-one somewhere.'”
- “Tell them: 'this is the game a small night gives you — make the most of it.'”
Easier
Larger goals and a slightly bigger pitch so there is time on the ball; hand-pass option to keep it flowing for the young.
Harder
STEPR: shrink the pitch and add a solo or possession limit so the pace and the decisions come faster.
Small Group, Big Chat
Setup: Circle up close by the bags — with a small group the cool-down can be a proper conversation, not a shout across a crowd.
How it works: An easy stretch through calves, hamstrings and hips, then enjoy the one thing a small night gives you that a big one cannot — a real chat. Go round and actually talk to each player, because there are few enough to hear every voice. Ask the question, take real answers, and let them feel that the small night was a good night, not a disappointment. Send them off having been properly seen, which on a dark evening when only seven showed up is worth more than any drill.
What to say
- “Tell them: 'small group, so I get to hear everyone tonight — go.'”
- “Tell them: 'that was more football each than a packed night ever gives you.'”
- “Tell them: 'thanks for coming out — you got a lot done tonight.'”
Ask the players: What did you get more of tonight because there were only a few of us? One answer each, we've time to hear them all.
Next week builds on this: If the numbers are back up, we blend tonight's high-touch games into the bigger group so nobody loses that.
PitchPlans coaching team
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